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Scourge of war waterloo cavalry charge
Scourge of war waterloo cavalry charge









scourge of war waterloo cavalry charge

Points wise, these are also decent value, and very affordable. These only have speed 7, but with nimble and even a Thunderous Charge, and 16 dice in a regiment, these are the men for flanking. A Halfling unit that can legitimately claim to be good at its job rather than just cheap. The only real weakness on this is their defence: 3+ defence and 13/15 nerve means that if anything lays a finger on them then you'll be sending 135 points down the drain. Excluding Halflings, which are awful, none come in hordes, so you're going to struggle for attacks, but unless your up against Goblins or Ratkin the extra 2 piercings are always worth their salt: as long as you keep them safe they are as deadly as even their Dwarven equivalents. Seriously, this is the most powerful of the ranged units in an army with no shortage of them. If you really want to kill something that is tough but lacks attacks then these are good, but like all things on this list they die fast, and unlike everything else they're expensive too. City Spear Militia these guys are the place to go.

scourge of war waterloo cavalry charge

That said, they are very cheap, so if you want to grab save some points vs. Not only are they only going to hit with a third of their attacks, but they are going to die fast, and even faster to anything with Vicous, Crushing Strength, or Piercing. However they suffer from having a Melee skill of 5+ and a Defense of 3+.

  • Halfling Spearlings: These guys have some good stuff going for them, they are like most spear units with Phalanx and extra attacks over other infantry, they're cheaper than most other options for spears, and they have Stealthy so that elf bow hordes and volley guns are less likely to ruin your day.
  • Combined with the fact the it only comes in troops, and its high cost, you're spend a lot of points for not a whole lot of usefulness
  • Halfling Scouts: Better than most Halflings, but still not great: stealthy is useful and grants a bit more survivability, and nimble and pathfinder would give some good manoeuvrability, but with speed 4 you're still not going anywhere fast and charges are nigh on useless, so it can't flank.
  • They're also your best way to block anything that lacks crushing strength, as they don't cost too much and have the best defence of non-elite units. Like all Halflings they are pretty cheap, but in this case do actually offer some value. However, they're not too deadly once they reach the front line, and won't hold their ground for long, so you'll be taking them in hordes. They're decently tough, and stealthy helps protect them from being shut down by a hail of Elven archers before they do any fighting, and they have better defence than most too. This is the best of the Halfling infantry and likely to be the block on which many armies are built.
  • Halfling Braves: Yay! Actual Soldiers.
  • You won't hit with many of your dice, and you'll die fast, but when you're paying 150 points for a horde of ranged troops that doesn't much matter.

    #Scourge of war waterloo cavalry charge plus#

    On the plus side, A horde has 20 attacks and is dirt cheap so you can bring lots of them. 6+ Melee, 3+ Defence and 19/21 nerve in a horde. Infuriatingly, these are also irregular, meaning you're still forced to bring large numbers of Halflings and regular Humans to the battlefield. Only downside is the cost: 270 points for a horde, and the lack of crushing strength, which is odd.

  • Dogs of War: Your toughest option for infantry or cavalry: ensnare and 5+ defence gives the Dogs staying power, and a horde will be averaging 15 hits a turn, wiping out tarpits with ease.
  • If your strapped for points or are facing Goblins or similar then take these (Although in that situation Halfling Archers will normally do), otherwise stick with Muskets.

    scourge of war waterloo cavalry charge

  • Crossbow Block: Basically muskets except cheaper and with less piercing.
  • Also useful to block enemy cavalry while also fighting back a bit.

    scourge of war waterloo cavalry charge

  • City Spear Militia: Pretty basic unit: a decent anvil to soften up enemy lines before you send in your cavalry (Which you will be taking) to finish the job.
  • Most of the time though they're unlikely to get to the front line, as they're to weak in defence. Bit of a glass hammer (In comparison to other Rhordians) with 4+ and Crushing strength.
  • Halfling Sorcerer: Windblast as the default spell could be interesting.
  • Halfling Master Engineer: gives your volley guns the elite special rule.
  • Halfling Master Sergeant: somewhat staby hero that only inspires halflings.
  • Duke on Ancient Winged Aralez: Flying firepower platform with 7 attacks.
  • Duke: stabier hero that inspires everything in your army.
  • Baron: staby hero that inspires non-halflings.
  • Army Standard Bearer: see Kingdoms of Men entry.
  • This includes if a unit gains Inspiring from another source, such as Magical Artefacts.
  • Rallying Cry: All units in the army with Inspiring have Very Inspiring instead.










  • Scourge of war waterloo cavalry charge